Produce version 0.1.0: single-file exports and make package

Re-read the specification (§12, §13, §15) before producing the game:
Linux and Windows are the target platforms for this version. Embed
the PCK for one executable per platform, add config/version, and add
`make package` which re-exports from scratch and builds
dist/*.tar.gz, dist/*.zip and SHA256SUMS (executable + LICENSE +
READMEs + CREDITS + a short notice). READMEs updated to the real
status. Known gaps against the spec are listed in decisions.md.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 22:07:06 +02:00
parent 732b854b1f
commit 57182172a9
10 changed files with 85 additions and 3 deletions
+4 -1
View File
@@ -6,7 +6,7 @@ PYRIGHT := $(VENV)/bin/pyright
PYTHON := $(VENV)/bin/python3
GD_SOURCES := autoload scripts tests
.PHONY: setup run lint format validate-data test check content-review generate-dictation-audio export-linux export-windows
.PHONY: setup run lint format validate-data test check content-review generate-dictation-audio export-linux export-windows package
setup:
tools/setup.sh
@@ -42,3 +42,6 @@ export-linux:
export-windows:
mkdir -p build/windows
$(GODOT_BIN) --headless --path . --export-release "Windows" build/windows/aventuriers_des_mots.exe
package:
tools/package.sh