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Produce version 0.1.0: single-file exports and make package
Re-read the specification (§12, §13, §15) before producing the game: Linux and Windows are the target platforms for this version. Embed the PCK for one executable per platform, add config/version, and add `make package` which re-exports from scratch and builds dist/*.tar.gz, dist/*.zip and SHA256SUMS (executable + LICENSE + READMEs + CREDITS + a short notice). READMEs updated to the real status. Known gaps against the spec are listed in decisions.md. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ PYRIGHT := $(VENV)/bin/pyright
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PYTHON := $(VENV)/bin/python3
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GD_SOURCES := autoload scripts tests
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.PHONY: setup run lint format validate-data test check content-review generate-dictation-audio export-linux export-windows
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.PHONY: setup run lint format validate-data test check content-review generate-dictation-audio export-linux export-windows package
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setup:
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tools/setup.sh
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@@ -42,3 +42,6 @@ export-linux:
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export-windows:
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mkdir -p build/windows
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$(GODOT_BIN) --headless --path . --export-release "Windows" build/windows/aventuriers_des_mots.exe
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package:
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tools/package.sh
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