Produce version 0.1.0: single-file exports and make package

Re-read the specification (§12, §13, §15) before producing the game:
Linux and Windows are the target platforms for this version. Embed
the PCK for one executable per platform, add config/version, and add
`make package` which re-exports from scratch and builds
dist/*.tar.gz, dist/*.zip and SHA256SUMS (executable + LICENSE +
READMEs + CREDITS + a short notice). READMEs updated to the real
status. Known gaps against the spec are listed in decisions.md.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 22:07:06 +02:00
parent 732b854b1f
commit 57182172a9
10 changed files with 85 additions and 3 deletions
+1
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@@ -1,6 +1,7 @@
# Runtime et artefacts Godot
.godot/
build/
dist/
# Outillage telecharge par `make setup` (Godot, GUT), non versionne
.godot-bin/