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https://github.com/deunix-educ/aventuriers-des-mots.git
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Add the playable scene loop: boot through mission to reward
Wires every autoload up to a real UI: boot -> profile select/create -> world map (three mission markers, positioned from data, not hardcoded pixels) -> mission intro (narrative from data/missions/, a new data type with its own schema) -> rule panel -> exercise host -> one of the three exercise type scenes -> feedback panel -> reward screen -> back to the map. exercise_host is the only piece with real orchestration logic: picks exercises via ExerciseEngine (now fully implemented, validating at load like make validate-data does), validates answers through the pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts via AttemptFlow, feeds DifficultyManager so adaptive difficulty is actually wired in rather than dead code, and records every attempt through ProgressManager. Every exercise-type scene (multiple_choice, sentence_correction, dictation) only emits its answer by signal, per the architecture invariant. All child-facing text now comes from data/localization/fr.json via UIText, not hardcoded in scripts or scenes. Getting that right required extending SchemaValidator to support "additionalProperties" as a schema (dynamic keys), which also closed a real gap: save.skills was previously unvalidated against SkillState's actual shape. 16 new headless tests, including two integration tests that instance exercise_host.tscn directly and drive it by emitting child-scene signals, stopping short of the final scene transition (which would tear down the test runner's own tree). Everything that needs a screen -- layout at different sizes, touch, virtual keyboard, actual audio playback (no .ogg files exist yet) -- is listed in the new docs/testing/manual-checklist.md instead of claimed as verified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -12,6 +12,8 @@ func _init() -> void:
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checked += _validate_simple_dir("res://data/curriculum", "curriculum", failures)
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checked += _validate_dictations("res://data/dictations", failures)
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checked += _validate_exercises("res://data/exercises", failures)
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checked += _validate_missions("res://data/missions", failures)
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checked += _validate_simple_dir("res://data/localization", "localization", failures)
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if failures.is_empty():
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print("validate-data : %d fichier(s) JSON valide(s)" % checked)
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@@ -43,6 +45,30 @@ func _validate_dictations(dir_path: String, failures: Array[String]) -> int:
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return count
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func _validate_missions(dir_path: String, failures: Array[String]) -> int:
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var known_rule_ids: Array[String] = []
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for path in DataLoader.find_json_files("res://data/rules"):
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var rule: Variant = DataLoader.read_json(path)
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if typeof(rule) == TYPE_DICTIONARY and rule.has("rule_id"):
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known_rule_ids.append(rule["rule_id"])
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var count := 0
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for path in DataLoader.find_json_files(dir_path):
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count += 1
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var schema_errors := DataLoader.validate_file(path, "mission")
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failures.append_array(schema_errors)
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if not schema_errors.is_empty():
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continue
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var data: Dictionary = DataLoader.read_json(path)
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if not known_rule_ids.has(data["rule_id"]):
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var message := (
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"%s : rule_id '%s' ne correspond a aucune regle de data/rules"
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% [path, data["rule_id"]]
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)
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failures.append(message)
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return count
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func _validate_exercises(dir_path: String, failures: Array[String]) -> int:
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var count := 0
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for path in DataLoader.find_json_files(dir_path):
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