mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
synced 2026-10-13 02:11:58 +02:00
Add the playable scene loop: boot through mission to reward
Wires every autoload up to a real UI: boot -> profile select/create -> world map (three mission markers, positioned from data, not hardcoded pixels) -> mission intro (narrative from data/missions/, a new data type with its own schema) -> rule panel -> exercise host -> one of the three exercise type scenes -> feedback panel -> reward screen -> back to the map. exercise_host is the only piece with real orchestration logic: picks exercises via ExerciseEngine (now fully implemented, validating at load like make validate-data does), validates answers through the pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts via AttemptFlow, feeds DifficultyManager so adaptive difficulty is actually wired in rather than dead code, and records every attempt through ProgressManager. Every exercise-type scene (multiple_choice, sentence_correction, dictation) only emits its answer by signal, per the architecture invariant. All child-facing text now comes from data/localization/fr.json via UIText, not hardcoded in scripts or scenes. Getting that right required extending SchemaValidator to support "additionalProperties" as a schema (dynamic keys), which also closed a real gap: save.skills was previously unvalidated against SkillState's actual shape. 16 new headless tests, including two integration tests that instance exercise_host.tscn directly and drive it by emitting child-scene signals, stopping short of the final scene transition (which would tear down the test runner's own tree). Everything that needs a screen -- layout at different sizes, touch, virtual keyboard, actual audio playback (no .ogg files exist yet) -- is listed in the new docs/testing/manual-checklist.md instead of claimed as verified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
[gd_scene load_steps=3 format=3]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/world/mission_intro.gd" id="1"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/characters/guide_owl.tscn" id="2"]
|
||||
|
||||
[node name="MissionIntro" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="Margin" type="MarginContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 32
|
||||
theme_override_constants/margin_top = 32
|
||||
theme_override_constants/margin_right = 32
|
||||
theme_override_constants/margin_bottom = 32
|
||||
|
||||
[node name="VBox" type="VBoxContainer" parent="Margin"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 16
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="Margin/VBox"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 32
|
||||
|
||||
[node name="NarrativeLabel" type="Label" parent="Margin/VBox"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
autowrap_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Guide" type="Control" parent="Margin/VBox" instance=ExtResource("2")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Buttons" type="HBoxContainer" parent="Margin/VBox"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 16
|
||||
|
||||
[node name="BackButton" type="Button" parent="Margin/VBox/Buttons"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
custom_minimum_size = Vector2(0, 56)
|
||||
|
||||
[node name="StartButton" type="Button" parent="Margin/VBox/Buttons"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
custom_minimum_size = Vector2(0, 56)
|
||||
Reference in New Issue
Block a user