Add the playable scene loop: boot through mission to reward

Wires every autoload up to a real UI: boot -> profile select/create
-> world map (three mission markers, positioned from data, not
hardcoded pixels) -> mission intro (narrative from data/missions/,
a new data type with its own schema) -> rule panel -> exercise host
-> one of the three exercise type scenes -> feedback panel -> reward
screen -> back to the map.

exercise_host is the only piece with real orchestration logic: picks
exercises via ExerciseEngine (now fully implemented, validating at
load like make validate-data does), validates answers through the
pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts
via AttemptFlow, feeds DifficultyManager so adaptive difficulty is
actually wired in rather than dead code, and records every attempt
through ProgressManager. Every exercise-type scene (multiple_choice,
sentence_correction, dictation) only emits its answer by signal, per
the architecture invariant.

All child-facing text now comes from data/localization/fr.json via
UIText, not hardcoded in scripts or scenes. Getting that right
required extending SchemaValidator to support "additionalProperties"
as a schema (dynamic keys), which also closed a real gap: save.skills
was previously unvalidated against SkillState's actual shape.

16 new headless tests, including two integration tests that instance
exercise_host.tscn directly and drive it by emitting child-scene
signals, stopping short of the final scene transition (which would
tear down the test runner's own tree). Everything that needs a
screen -- layout at different sizes, touch, virtual keyboard, actual
audio playback (no .ogg files exist yet) -- is listed in the new
docs/testing/manual-checklist.md instead of claimed as verified.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 17:37:37 +02:00
parent ebabe91821
commit 493a8617d7
71 changed files with 1986 additions and 8 deletions
+65
View File
@@ -0,0 +1,65 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scenes/ui/rule_panel.gd" id="1"]
[node name="RulePanel" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("1")
[node name="Backdrop" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.5)
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Panel" type="PanelContainer" parent="CenterContainer"]
layout_mode = 2
custom_minimum_size = Vector2(480, 0)
[node name="Margin" type="MarginContainer" parent="CenterContainer/Panel"]
layout_mode = 2
theme_override_constants/margin_left = 24
theme_override_constants/margin_top = 24
theme_override_constants/margin_right = 24
theme_override_constants/margin_bottom = 24
[node name="VBox" type="VBoxContainer" parent="CenterContainer/Panel/Margin"]
layout_mode = 2
theme_override_constants/separation = 16
[node name="TitleLabel" type="Label" parent="CenterContainer/Panel/Margin/VBox"]
unique_name_in_owner = true
layout_mode = 2
theme_override_font_sizes/font_size = 28
[node name="StatementLabel" type="Label" parent="CenterContainer/Panel/Margin/VBox"]
unique_name_in_owner = true
layout_mode = 2
autowrap_mode = 2
[node name="ExampleLabel" type="Label" parent="CenterContainer/Panel/Margin/VBox"]
unique_name_in_owner = true
layout_mode = 2
autowrap_mode = 2
[node name="ContinueButton" type="Button" parent="CenterContainer/Panel/Margin/VBox"]
unique_name_in_owner = true
layout_mode = 2
custom_minimum_size = Vector2(0, 56)