mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
synced 2026-10-13 02:11:58 +02:00
Add the playable scene loop: boot through mission to reward
Wires every autoload up to a real UI: boot -> profile select/create -> world map (three mission markers, positioned from data, not hardcoded pixels) -> mission intro (narrative from data/missions/, a new data type with its own schema) -> rule panel -> exercise host -> one of the three exercise type scenes -> feedback panel -> reward screen -> back to the map. exercise_host is the only piece with real orchestration logic: picks exercises via ExerciseEngine (now fully implemented, validating at load like make validate-data does), validates answers through the pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts via AttemptFlow, feeds DifficultyManager so adaptive difficulty is actually wired in rather than dead code, and records every attempt through ProgressManager. Every exercise-type scene (multiple_choice, sentence_correction, dictation) only emits its answer by signal, per the architecture invariant. All child-facing text now comes from data/localization/fr.json via UIText, not hardcoded in scripts or scenes. Getting that right required extending SchemaValidator to support "additionalProperties" as a schema (dynamic keys), which also closed a real gap: save.skills was previously unvalidated against SkillState's actual shape. 16 new headless tests, including two integration tests that instance exercise_host.tscn directly and drive it by emitting child-scene signals, stopping short of the final scene transition (which would tear down the test runner's own tree). Everything that needs a screen -- layout at different sizes, touch, virtual keyboard, actual audio playback (no .ogg files exist yet) -- is listed in the new docs/testing/manual-checklist.md instead of claimed as verified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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extends Control
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## Creation d'un profil enfant : prenom/pseudo et niveau scolaire. Pas
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## d'avatar ni d'element cosmetique : hors perimetre de la premiere version
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## jouable (voir prompt de lancement, Objectif).
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@onready var _title_label: Label = %TitleLabel
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@onready var _name_label: Label = %NameLabel
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@onready var _name_edit: LineEdit = %NameEdit
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@onready var _level_label: Label = %LevelLabel
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@onready var _ce1_button: Button = %CE1Button
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@onready var _ce2_button: Button = %CE2Button
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@onready var _error_label: Label = %ErrorLabel
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@onready var _confirm_button: Button = %ConfirmButton
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@onready var _cancel_button: Button = %CancelButton
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func _ready() -> void:
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_title_label.text = UIText.get_text("profile_create.title")
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_name_label.text = UIText.get_text("profile_create.name_label")
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_name_edit.placeholder_text = UIText.get_text("profile_create.name_placeholder")
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_level_label.text = UIText.get_text("profile_create.level_label")
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_ce1_button.text = UIText.get_text("profile_create.level_ce1")
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_ce2_button.text = UIText.get_text("profile_create.level_ce2")
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_error_label.text = UIText.get_text("profile_create.name_required_error")
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_error_label.visible = false
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_confirm_button.text = UIText.get_text("profile_create.confirm_button")
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_cancel_button.text = UIText.get_text("profile_create.cancel_button")
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_ce1_button.button_pressed = true
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_confirm_button.pressed.connect(_on_confirm_pressed)
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_cancel_button.pressed.connect(_on_cancel_pressed)
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func _on_confirm_pressed() -> void:
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var display_name := _name_edit.text.strip_edges()
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if display_name.is_empty():
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_error_label.visible = true
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return
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var school_level := "CE1" if _ce1_button.button_pressed else "CE2"
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var profile_id := ProfileManager.create_profile(display_name, school_level)
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if ProfileManager.select_profile(profile_id):
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GameManager.goto(GameManager.SCENE_WORLD_MAP)
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func _on_cancel_pressed() -> void:
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GameManager.goto(GameManager.SCENE_PROFILE_SELECT)
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@@ -0,0 +1 @@
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uid://l2dvw15a75u1
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@@ -0,0 +1,82 @@
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scenes/profiles/profile_create.gd" id="1"]
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[sub_resource type="ButtonGroup" id="SchoolLevelGroup"]
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[node name="ProfileCreate" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1")
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[node name="Margin" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 32
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theme_override_constants/margin_top = 32
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theme_override_constants/margin_right = 32
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theme_override_constants/margin_bottom = 32
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[node name="VBox" type="VBoxContainer" parent="Margin"]
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layout_mode = 2
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theme_override_constants/separation = 16
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[node name="TitleLabel" type="Label" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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[node name="NameLabel" type="Label" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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[node name="NameEdit" type="LineEdit" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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custom_minimum_size = Vector2(0, 48)
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[node name="ErrorLabel" type="Label" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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autowrap_mode = 2
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[node name="LevelLabel" type="Label" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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[node name="LevelBox" type="HBoxContainer" parent="Margin/VBox"]
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layout_mode = 2
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theme_override_constants/separation = 16
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[node name="CE1Button" type="Button" parent="Margin/VBox/LevelBox"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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custom_minimum_size = Vector2(0, 56)
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toggle_mode = true
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button_group = SubResource("SchoolLevelGroup")
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[node name="CE2Button" type="Button" parent="Margin/VBox/LevelBox"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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custom_minimum_size = Vector2(0, 56)
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toggle_mode = true
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button_group = SubResource("SchoolLevelGroup")
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[node name="ConfirmButton" type="Button" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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custom_minimum_size = Vector2(0, 56)
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[node name="CancelButton" type="Button" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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extends Control
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## Ecran de selection de profil : un profil par enfant, suppression avec
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## confirmation explicite (cahier des charges §9).
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var _pending_delete_profile_id: String = ""
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@onready var _title_label: Label = %TitleLabel
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@onready var _profile_list: VBoxContainer = %ProfileList
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@onready var _empty_state_label: Label = %EmptyStateLabel
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@onready var _new_profile_button: Button = %NewProfileButton
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@onready var _delete_confirm_dialog: ConfirmationDialog = %DeleteConfirmDialog
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func _ready() -> void:
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_title_label.text = UIText.get_text("profile_select.title")
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_new_profile_button.text = UIText.get_text("profile_select.new_profile_button")
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_empty_state_label.text = UIText.get_text("profile_select.empty_state")
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_delete_confirm_dialog.title = UIText.get_text("profile_select.delete_confirm_title")
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_delete_confirm_dialog.dialog_text = UIText.get_text("profile_select.delete_confirm_message")
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_delete_confirm_dialog.ok_button_text = UIText.get_text("profile_select.delete_confirm_yes")
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_delete_confirm_dialog.cancel_button_text = UIText.get_text(
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"profile_select.delete_confirm_no"
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)
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_new_profile_button.pressed.connect(_on_new_profile_pressed)
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_delete_confirm_dialog.confirmed.connect(_on_delete_confirmed)
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_refresh_profile_list()
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func _refresh_profile_list() -> void:
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for child in _profile_list.get_children():
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child.queue_free()
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var summaries := ProfileManager.list_profile_summaries()
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_empty_state_label.visible = summaries.is_empty()
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for summary: Dictionary in summaries:
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_profile_list.add_child(_build_profile_row(summary))
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func _build_profile_row(summary: Dictionary) -> Control:
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var row := HBoxContainer.new()
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var select_button := Button.new()
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select_button.text = "%s (%s)" % [summary["display_name"], summary["school_level"]]
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select_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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select_button.pressed.connect(_on_profile_selected.bind(summary["profile_id"]))
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row.add_child(select_button)
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var delete_button := Button.new()
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delete_button.text = UIText.get_text("profile_select.delete_button")
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delete_button.pressed.connect(_on_delete_requested.bind(summary["profile_id"]))
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row.add_child(delete_button)
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return row
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func _on_profile_selected(profile_id: String) -> void:
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if ProfileManager.select_profile(profile_id):
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GameManager.goto(GameManager.SCENE_WORLD_MAP)
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func _on_delete_requested(profile_id: String) -> void:
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_pending_delete_profile_id = profile_id
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_delete_confirm_dialog.popup_centered()
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func _on_delete_confirmed() -> void:
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if _pending_delete_profile_id.is_empty():
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return
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ProfileManager.delete_profile(_pending_delete_profile_id)
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_pending_delete_profile_id = ""
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_refresh_profile_list()
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func _on_new_profile_pressed() -> void:
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GameManager.goto(GameManager.SCENE_PROFILE_CREATE)
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@@ -0,0 +1 @@
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uid://cs3pt5155hvds
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@@ -0,0 +1,56 @@
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scenes/profiles/profile_select.gd" id="1"]
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[node name="ProfileSelect" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1")
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[node name="Margin" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 32
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theme_override_constants/margin_top = 32
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theme_override_constants/margin_right = 32
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theme_override_constants/margin_bottom = 32
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[node name="VBox" type="VBoxContainer" parent="Margin"]
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layout_mode = 2
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theme_override_constants/separation = 16
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[node name="TitleLabel" type="Label" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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[node name="Scroll" type="ScrollContainer" parent="Margin/VBox"]
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layout_mode = 2
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size_flags_vertical = 3
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[node name="ProfileList" type="VBoxContainer" parent="Margin/VBox/Scroll"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_constants/separation = 8
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[node name="EmptyStateLabel" type="Label" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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autowrap_mode = 2
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[node name="NewProfileButton" type="Button" parent="Margin/VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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custom_minimum_size = Vector2(0, 56)
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[node name="DeleteConfirmDialog" type="ConfirmationDialog" parent="."]
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unique_name_in_owner = true
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