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Add the playable scene loop: boot through mission to reward
Wires every autoload up to a real UI: boot -> profile select/create -> world map (three mission markers, positioned from data, not hardcoded pixels) -> mission intro (narrative from data/missions/, a new data type with its own schema) -> rule panel -> exercise host -> one of the three exercise type scenes -> feedback panel -> reward screen -> back to the map. exercise_host is the only piece with real orchestration logic: picks exercises via ExerciseEngine (now fully implemented, validating at load like make validate-data does), validates answers through the pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts via AttemptFlow, feeds DifficultyManager so adaptive difficulty is actually wired in rather than dead code, and records every attempt through ProgressManager. Every exercise-type scene (multiple_choice, sentence_correction, dictation) only emits its answer by signal, per the architecture invariant. All child-facing text now comes from data/localization/fr.json via UIText, not hardcoded in scripts or scenes. Getting that right required extending SchemaValidator to support "additionalProperties" as a schema (dynamic keys), which also closed a real gap: save.skills was previously unvalidated against SkillState's actual shape. 16 new headless tests, including two integration tests that instance exercise_host.tscn directly and drive it by emitting child-scene signals, stopping short of the final scene transition (which would tear down the test runner's own tree). Everything that needs a screen -- layout at different sizes, touch, virtual keyboard, actual audio playback (no .ogg files exist yet) -- is listed in the new docs/testing/manual-checklist.md instead of claimed as verified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -18,7 +18,36 @@
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"school_level": { "type": "string", "enum": ["CE1", "CE2"] },
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"session_count": { "type": "integer", "minimum": 0 },
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"unlocked_regions": { "type": "array", "items": { "type": "string" } },
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"skills": { "type": "object" },
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"skills": {
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"type": "object",
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"additionalProperties": {
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"type": "object",
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"required": [
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"status",
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"recent_results",
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"recent_hint_used",
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"sessions_succeeded",
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"formats_succeeded",
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"last_session_practiced",
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"review_interval_index",
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"next_review_session"
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],
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"additionalProperties": false,
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"properties": {
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"status": {
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"type": "string",
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"enum": ["decouverte", "en_acquisition", "en_consolidation", "acquise", "a_reviser"]
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},
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"recent_results": { "type": "array", "items": { "type": "boolean" } },
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"recent_hint_used": { "type": "array", "items": { "type": "boolean" } },
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"sessions_succeeded": { "type": "array", "items": { "type": "integer" } },
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"formats_succeeded": { "type": "array", "items": { "type": "string" } },
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"last_session_practiced": { "type": "integer" },
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"review_interval_index": { "type": "integer" },
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"next_review_session": { "type": "integer" }
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}
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}
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},
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"rewards": {
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"type": "object",
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"required": ["stars", "items"],
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