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Add the playable scene loop: boot through mission to reward
Wires every autoload up to a real UI: boot -> profile select/create -> world map (three mission markers, positioned from data, not hardcoded pixels) -> mission intro (narrative from data/missions/, a new data type with its own schema) -> rule panel -> exercise host -> one of the three exercise type scenes -> feedback panel -> reward screen -> back to the map. exercise_host is the only piece with real orchestration logic: picks exercises via ExerciseEngine (now fully implemented, validating at load like make validate-data does), validates answers through the pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts via AttemptFlow, feeds DifficultyManager so adaptive difficulty is actually wired in rather than dead code, and records every attempt through ProgressManager. Every exercise-type scene (multiple_choice, sentence_correction, dictation) only emits its answer by signal, per the architecture invariant. All child-facing text now comes from data/localization/fr.json via UIText, not hardcoded in scripts or scenes. Getting that right required extending SchemaValidator to support "additionalProperties" as a schema (dynamic keys), which also closed a real gap: save.skills was previously unvalidated against SkillState's actual shape. 16 new headless tests, including two integration tests that instance exercise_host.tscn directly and drive it by emitting child-scene signals, stopping short of the final scene transition (which would tear down the test runner's own tree). Everything that needs a screen -- layout at different sizes, touch, virtual keyboard, actual audio playback (no .ogg files exist yet) -- is listed in the new docs/testing/manual-checklist.md instead of claimed as verified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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{
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"profile_select.title": "Choisis ton profil",
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"profile_select.new_profile_button": "Nouveau profil",
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"profile_select.delete_button": "Supprimer",
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"profile_select.delete_confirm_title": "Supprimer ce profil ?",
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"profile_select.delete_confirm_message": "Cette action efface pour toujours la progression de ce profil.",
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"profile_select.delete_confirm_yes": "Oui, supprimer",
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"profile_select.delete_confirm_no": "Non, annuler",
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"profile_select.empty_state": "Pas encore de profil : crée le premier !",
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"profile_create.title": "Crée ton profil",
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"profile_create.name_label": "Comment t'appelles-tu ?",
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"profile_create.name_placeholder": "Ton prénom ou ton pseudo",
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"profile_create.level_label": "Tu es en...",
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"profile_create.level_ce1": "CE1",
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"profile_create.level_ce2": "CE2",
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"profile_create.confirm_button": "Commencer l'aventure",
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"profile_create.cancel_button": "Retour",
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"profile_create.name_required_error": "Choisis un prénom avant de continuer.",
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"world_map.title": "La forêt des accords",
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"world_map.status_decouverte": "À découvrir",
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"world_map.status_en_acquisition": "En entraînement",
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"world_map.status_en_consolidation": "En progrès",
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"world_map.status_acquise": "Réussie",
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"world_map.status_a_reviser": "À réviser",
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"mission_intro.start_button": "Commencer la mission",
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"mission_intro.back_button": "Retour à la carte",
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"rule_panel.title": "La règle à retenir",
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"rule_panel.example_label": "Par exemple :",
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"rule_panel.continue_button": "C'est parti !",
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"exercise_host.validate_button": "Valider",
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"exercise_host.continue_button": "Continuer",
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"exercise_host.finish_mission_button": "Terminer la mission",
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"feedback_panel.correct_title": "Bravo !",
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"feedback_panel.incorrect_title": "Pas tout à fait",
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"feedback_panel.hint_label": "Indice :",
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"feedback_panel.explanation_label": "Pourquoi ?",
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"feedback_panel.correction_label": "La bonne réponse :",
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"sentence_correction.correction_placeholder": "Corrige ce mot",
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"dictation.instruction_label": "Écris la phrase que tu entends :",
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"dictation.input_placeholder": "Écris ici...",
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"dictation.replay_button": "Réécouter",
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"dictation.provisional_audio_badge": "Voix provisoire",
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"reward_screen.title": "Mission réussie !",
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"reward_screen.stars_label": "Étoiles gagnées :",
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"reward_screen.continue_button": "Retour à la carte"
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}
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