mirror of
https://github.com/deunix-educ/aventuriers-des-mots.git
synced 2026-10-13 02:11:58 +02:00
Add the playable scene loop: boot through mission to reward
Wires every autoload up to a real UI: boot -> profile select/create -> world map (three mission markers, positioned from data, not hardcoded pixels) -> mission intro (narrative from data/missions/, a new data type with its own schema) -> rule panel -> exercise host -> one of the three exercise type scenes -> feedback panel -> reward screen -> back to the map. exercise_host is the only piece with real orchestration logic: picks exercises via ExerciseEngine (now fully implemented, validating at load like make validate-data does), validates answers through the pure AnswerValidator/DictationAnalyzer, escalates aid over 3 attempts via AttemptFlow, feeds DifficultyManager so adaptive difficulty is actually wired in rather than dead code, and records every attempt through ProgressManager. Every exercise-type scene (multiple_choice, sentence_correction, dictation) only emits its answer by signal, per the architecture invariant. All child-facing text now comes from data/localization/fr.json via UIText, not hardcoded in scripts or scenes. Getting that right required extending SchemaValidator to support "additionalProperties" as a schema (dynamic keys), which also closed a real gap: save.skills was previously unvalidated against SkillState's actual shape. 16 new headless tests, including two integration tests that instance exercise_host.tscn directly and drive it by emitting child-scene signals, stopping short of the final scene transition (which would tear down the test runner's own tree). Everything that needs a screen -- layout at different sizes, touch, virtual keyboard, actual audio playback (no .ogg files exist yet) -- is listed in the new docs/testing/manual-checklist.md instead of claimed as verified. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -31,5 +31,22 @@ func list_profiles() -> Array[String]:
|
||||
return SaveManager.list_profile_ids()
|
||||
|
||||
|
||||
## Resume de chaque profil pour l'ecran de selection : profile_id, display_name
|
||||
## et school_level, sans charger toute la progression.
|
||||
func list_profile_summaries() -> Array[Dictionary]:
|
||||
var summaries: Array[Dictionary] = []
|
||||
for profile_id in list_profiles():
|
||||
var data: Variant = SaveManager.load(profile_id)
|
||||
if data == null:
|
||||
continue
|
||||
var summary := {
|
||||
"profile_id": profile_id,
|
||||
"display_name": data["display_name"],
|
||||
"school_level": data["school_level"],
|
||||
}
|
||||
summaries.append(summary)
|
||||
return summaries
|
||||
|
||||
|
||||
func _generate_profile_id() -> String:
|
||||
return "profile_%d_%d" % [Time.get_unix_time_from_system(), randi() % 10000]
|
||||
|
||||
Reference in New Issue
Block a user