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Add pure correction and pedagogy logic with full test coverage
scripts/correction/: AnswerValidator (multiple choice, sentence correction via tap-the-faulty-word + retype) and DictationAnalyzer build the CorrectionResult structure from cahier des charges §6. Dictation analysis aligns words with WordAligner (Wagner-Fischer edit distance) before any character comparison, so an omitted or added word doesn't cascade into false errors on every following word. TextNormalizer handles non-breaking spaces, typographic apostrophes, and decomposed-vs-composed French accented characters via an explicit table (GDScript has no built-in NFC/NFD normalization). Error classification follows the data annotations only (rule_id present -> grammatical, absent -> unclassified), never a runtime linguistic guess. scripts/pedagogy/: DifficultyManager (per-skill difficulty from recent results), AttemptFlow (3-attempt graduated aid: hint, then explanation, then reveal, matching exercise-lifecycle.md's second gap), and ReviewScheduler (the five mastery states from §9, with session-counted spaced review intervals [1, 3, 6, 12] rather than wall-clock dates, since a family device's clock isn't trustworthy). All of it is pure: no scene tree, no clock or RNG read directly, every effectful input (session number, attempt outcome) is a parameter. 65 headless tests across both layers, including the word-omission-doesn't-cascade regression and the full decouverte -> acquise -> a_reviser -> acquise path. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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extends GutTest
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## Tests de DifficultyManager.
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func test_three_consecutive_successes_raise_difficulty() -> void:
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var recent: Array[bool] = [true, true, true]
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assert_eq(DifficultyManager.next_difficulty(1, recent), 2)
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func test_three_consecutive_failures_lower_difficulty() -> void:
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var recent: Array[bool] = [false, false, false]
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assert_eq(DifficultyManager.next_difficulty(2, recent), 1)
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func test_mixed_results_keep_difficulty_stable() -> void:
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var recent: Array[bool] = [true, false, true]
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assert_eq(DifficultyManager.next_difficulty(2, recent), 2)
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func test_difficulty_never_exceeds_maximum() -> void:
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var recent: Array[bool] = [true, true, true]
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assert_eq(DifficultyManager.next_difficulty(3, recent), 3)
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func test_difficulty_never_goes_below_minimum() -> void:
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var recent: Array[bool] = [false, false, false]
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assert_eq(DifficultyManager.next_difficulty(1, recent), 1)
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func test_not_enough_history_keeps_difficulty_unchanged() -> void:
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var recent: Array[bool] = [true, true]
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assert_eq(DifficultyManager.next_difficulty(2, recent), 2)
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