Add sound effects, ambient music and volume mixing (0.5.0)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 22:57:37 +02:00
parent dbf513e686
commit 2d7001105d
40 changed files with 665 additions and 26 deletions
+27
View File
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class_name SoundCatalog
extends RefCounted
## Identifiants des effets sonores et des musiques, resolus vers un fichier
## d'un repertoire fixe (jamais de chemin libre : voir CLAUDE.md). Code pur.
const SFX_DIR := "res://assets/audio/sfx"
const MUSIC_DIR := "res://assets/audio/music"
const SFX_IDS: Array[String] = ["click", "success", "try_again", "star", "fanfare"]
const MUSIC_IDS: Array[String] = ["forest", "marsh"]
static func sfx_path(sfx_id: String) -> String:
if not SFX_IDS.has(sfx_id):
return ""
return "%s/%s.ogg" % [SFX_DIR, sfx_id]
static func music_path(music_id: String) -> String:
if not MUSIC_IDS.has(music_id):
return ""
return "%s/%s.ogg" % [MUSIC_DIR, music_id]
## Musique d'une region selon le niveau scolaire de la regle.
static func music_for_level(level: String) -> String:
return "marsh" if level == "CE2" else "forest"