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Add sound effects, ambient music and volume mixing (0.5.0)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
+32
-5
@@ -7,6 +7,10 @@ extends Control
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@onready var _title_label: Label = %TitleLabel
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@onready var _volume_label: Label = %VolumeLabel
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@onready var _volume_slider: HSlider = %VolumeSlider
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@onready var _music_label: Label = %MusicLabel
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@onready var _music_slider: HSlider = %MusicSlider
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@onready var _effects_label: Label = %EffectsLabel
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@onready var _effects_slider: HSlider = %EffectsSlider
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@onready var _text_size_label: Label = %TextSizeLabel
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@onready var _text_size_box: HBoxContainer = %TextSizeBox
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@onready var _animations_label: Label = %AnimationsLabel
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@@ -23,11 +27,14 @@ func _ready() -> void:
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_adult_button.text = UIText.get_text("settings.adult_button")
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_back_button.text = UIText.get_text("settings.back_button")
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_volume_slider.min_value = 0.0
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_volume_slider.max_value = 1.0
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_volume_slider.step = 1.0 / AppSettings.VOLUME_STEPS
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_volume_slider.value = SettingsManager.volume
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_volume_slider.value_changed.connect(_on_volume_changed)
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_music_label.text = UIText.get_text("settings.music_label")
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_effects_label.text = UIText.get_text("settings.effects_label")
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_setup_slider(_volume_slider, SettingsManager.volume, _on_volume_changed)
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_setup_slider(_music_slider, SettingsManager.music_volume, _on_music_changed)
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_setup_slider(_effects_slider, SettingsManager.effects_volume, _on_effects_changed)
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# Un petit son a la fin du geste fait entendre le niveau choisi.
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_volume_slider.drag_ended.connect(_on_drag_ended)
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_effects_slider.drag_ended.connect(_on_drag_ended)
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_build_text_size_buttons()
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@@ -65,10 +72,30 @@ func _build_animation_buttons() -> void:
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_animations_box.add_child(button)
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func _setup_slider(slider: HSlider, value: float, handler: Callable) -> void:
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slider.min_value = 0.0
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slider.max_value = 1.0
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slider.step = 1.0 / AppSettings.VOLUME_STEPS
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slider.value = value
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slider.value_changed.connect(handler)
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func _on_volume_changed(value: float) -> void:
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SettingsManager.set_volume(value)
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func _on_music_changed(value: float) -> void:
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SettingsManager.set_music_volume(value)
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func _on_effects_changed(value: float) -> void:
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SettingsManager.set_effects_volume(value)
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func _on_drag_ended(_value_changed: bool) -> void:
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AudioManager.play_sfx("success")
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func _on_text_size_pressed(index: int) -> void:
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SettingsManager.set_text_scale_index(index)
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