Add sound effects, ambient music and volume mixing (0.5.0)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Denis Defolie
2026-10-11 22:57:37 +02:00
parent dbf513e686
commit 2d7001105d
40 changed files with 665 additions and 26 deletions
+2
View File
@@ -66,6 +66,7 @@ func _ready() -> void:
_skill_id = _rule.get("skill", "")
_current_difficulty = ProgressManager.next_difficulty_for_skill(_skill_id, 1)
$Backdrop.kind = "marsh" if _rule.get("level", "CE1") == "CE2" else "forest"
AudioManager.play_music(SoundCatalog.music_for_level(_rule.get("level", "CE1")))
_show_rule_panel()
@@ -171,6 +172,7 @@ func _handle_result(result: CorrectionResult) -> void:
ProgressManager.record_attempt(
_skill_id, result.is_correct, _attempt_number > 1, _mission["exercise_type"]
)
AudioManager.play_sfx("success" if result.is_correct else "try_again")
_show_feedback(result, support_level, is_terminal)
+1
View File
@@ -28,6 +28,7 @@ func _ready() -> void:
_new_profile_button.pressed.connect(_on_new_profile_pressed)
_delete_confirm_dialog.confirmed.connect(_on_delete_confirmed)
AudioManager.play_music("forest")
_refresh_profile_list()
+8
View File
@@ -28,6 +28,7 @@ func _ready() -> void:
var mission := ExerciseEngine.get_mission(GameManager.pending_mission_id)
var rule := ExerciseEngine.get_rule(mission.get("rule_id", ""))
_backdrop.kind = "marsh" if rule.get("level", "CE1") == "CE2" else "forest"
AudioManager.play_music(SoundCatalog.music_for_level(rule.get("level", "CE1")))
var summary := ProgressManager.complete_mission(
GameManager.pending_mission_id, GameManager.last_outcomes
@@ -47,6 +48,10 @@ func _ready() -> void:
"%s %d" % [UIText.get_text("reward_screen.total_label"), summary["total_stars"]]
)
_show_new_items(summary["new_items"])
if summary["stars"] == MissionScoring.MAX_STARS or not summary["new_items"].is_empty():
get_tree().create_timer(0.25 + 0.2 * MissionScoring.MAX_STARS).timeout.connect(
AudioManager.play_sfx.bind("fanfare")
)
_collection_button.text = UIText.get_text("reward_screen.collection_button")
_collection_button.pressed.connect(_on_collection_pressed)
@@ -64,6 +69,9 @@ func _show_stars(earned: int) -> void:
_stars_row.add_child(star)
if i < earned:
Motion.pop_in(star, 0.25 + 0.2 * i)
get_tree().create_timer(0.25 + 0.2 * i).timeout.connect(
AudioManager.play_sfx.bind("star")
)
func _show_new_items(new_items: Array) -> void:
+32 -5
View File
@@ -7,6 +7,10 @@ extends Control
@onready var _title_label: Label = %TitleLabel
@onready var _volume_label: Label = %VolumeLabel
@onready var _volume_slider: HSlider = %VolumeSlider
@onready var _music_label: Label = %MusicLabel
@onready var _music_slider: HSlider = %MusicSlider
@onready var _effects_label: Label = %EffectsLabel
@onready var _effects_slider: HSlider = %EffectsSlider
@onready var _text_size_label: Label = %TextSizeLabel
@onready var _text_size_box: HBoxContainer = %TextSizeBox
@onready var _animations_label: Label = %AnimationsLabel
@@ -23,11 +27,14 @@ func _ready() -> void:
_adult_button.text = UIText.get_text("settings.adult_button")
_back_button.text = UIText.get_text("settings.back_button")
_volume_slider.min_value = 0.0
_volume_slider.max_value = 1.0
_volume_slider.step = 1.0 / AppSettings.VOLUME_STEPS
_volume_slider.value = SettingsManager.volume
_volume_slider.value_changed.connect(_on_volume_changed)
_music_label.text = UIText.get_text("settings.music_label")
_effects_label.text = UIText.get_text("settings.effects_label")
_setup_slider(_volume_slider, SettingsManager.volume, _on_volume_changed)
_setup_slider(_music_slider, SettingsManager.music_volume, _on_music_changed)
_setup_slider(_effects_slider, SettingsManager.effects_volume, _on_effects_changed)
# Un petit son a la fin du geste fait entendre le niveau choisi.
_volume_slider.drag_ended.connect(_on_drag_ended)
_effects_slider.drag_ended.connect(_on_drag_ended)
_build_text_size_buttons()
@@ -65,10 +72,30 @@ func _build_animation_buttons() -> void:
_animations_box.add_child(button)
func _setup_slider(slider: HSlider, value: float, handler: Callable) -> void:
slider.min_value = 0.0
slider.max_value = 1.0
slider.step = 1.0 / AppSettings.VOLUME_STEPS
slider.value = value
slider.value_changed.connect(handler)
func _on_volume_changed(value: float) -> void:
SettingsManager.set_volume(value)
func _on_music_changed(value: float) -> void:
SettingsManager.set_music_volume(value)
func _on_effects_changed(value: float) -> void:
SettingsManager.set_effects_volume(value)
func _on_drag_ended(_value_changed: bool) -> void:
AudioManager.play_sfx("success")
func _on_text_size_pressed(index: int) -> void:
SettingsManager.set_text_scale_index(index)
+43 -2
View File
@@ -49,14 +49,55 @@ layout_mode = 2
theme_type_variation = &"CardTitle"
horizontal_alignment = 1
[node name="VolumeLabel" type="Label" parent="Margin/Center/Card/VBox"]
[node name="VolumeRow" type="HBoxContainer" parent="Margin/Center/Card/VBox"]
layout_mode = 2
theme_override_constants/separation = 16
[node name="VolumeLabel" type="Label" parent="Margin/Center/Card/VBox/VolumeRow"]
unique_name_in_owner = true
layout_mode = 2
custom_minimum_size = Vector2(230, 0)
theme_type_variation = &"Emphasis"
[node name="VolumeSlider" type="HSlider" parent="Margin/Center/Card/VBox"]
[node name="VolumeSlider" type="HSlider" parent="Margin/Center/Card/VBox/VolumeRow"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
custom_minimum_size = Vector2(0, 40)
[node name="MusicRow" type="HBoxContainer" parent="Margin/Center/Card/VBox"]
layout_mode = 2
theme_override_constants/separation = 16
[node name="MusicLabel" type="Label" parent="Margin/Center/Card/VBox/MusicRow"]
unique_name_in_owner = true
layout_mode = 2
custom_minimum_size = Vector2(230, 0)
theme_type_variation = &"Emphasis"
[node name="MusicSlider" type="HSlider" parent="Margin/Center/Card/VBox/MusicRow"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
custom_minimum_size = Vector2(0, 40)
[node name="EffectsRow" type="HBoxContainer" parent="Margin/Center/Card/VBox"]
layout_mode = 2
theme_override_constants/separation = 16
[node name="EffectsLabel" type="Label" parent="Margin/Center/Card/VBox/EffectsRow"]
unique_name_in_owner = true
layout_mode = 2
custom_minimum_size = Vector2(230, 0)
theme_type_variation = &"Emphasis"
[node name="EffectsSlider" type="HSlider" parent="Margin/Center/Card/VBox/EffectsRow"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 4
custom_minimum_size = Vector2(0, 40)
[node name="TextSizeLabel" type="Label" parent="Margin/Center/Card/VBox"]
+1
View File
@@ -40,6 +40,7 @@ func _ready() -> void:
func _refresh() -> void:
var is_ce2 := _viewed_level == "CE2"
_backdrop.kind = "marsh" if is_ce2 else "forest"
AudioManager.play_music(SoundCatalog.music_for_level(_viewed_level))
_title_label.text = UIText.get_text("world_map.title_ce2" if is_ce2 else "world_map.title")
_level_toggle_button.text = UIText.get_text(
"world_map.review_ce1_button" if is_ce2 else "world_map.back_to_ce2_button"