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Add choice between five background music tracks (0.5.1)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -23,6 +23,23 @@ func test_music_follows_the_level() -> void:
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assert_eq(SoundCatalog.music_for_level("CE2"), "marsh")
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func test_there_are_five_music_tracks_and_an_automatic_choice() -> void:
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assert_eq(SoundCatalog.MUSIC_IDS.size(), 5)
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assert_eq(SoundCatalog.music_choices().size(), 6)
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assert_eq(SoundCatalog.music_choices()[0], SoundCatalog.MUSIC_AUTO)
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func test_resolve_music_follows_choice_or_level() -> void:
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assert_eq(SoundCatalog.resolve_music("night", "CE1"), "night")
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assert_eq(SoundCatalog.resolve_music("auto", "CE2"), "marsh")
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assert_eq(SoundCatalog.resolve_music("n_importe_quoi", "CE1"), "forest")
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func test_every_music_choice_has_a_label() -> void:
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for choice in SoundCatalog.music_choices():
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assert_ne(UIText.get_text("music.%s" % choice), "music.%s" % choice)
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func test_audio_manager_plays_without_crashing_and_remembers_music() -> void:
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AudioManager.play_sfx("success")
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AudioManager.play_music("marsh")
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