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Add choice between five background music tracks (0.5.1)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -66,7 +66,7 @@ func _ready() -> void:
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_skill_id = _rule.get("skill", "")
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_current_difficulty = ProgressManager.next_difficulty_for_skill(_skill_id, 1)
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$Backdrop.kind = "marsh" if _rule.get("level", "CE1") == "CE2" else "forest"
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AudioManager.play_music(SoundCatalog.music_for_level(_rule.get("level", "CE1")))
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AudioManager.play_region_music(_rule.get("level", "CE1"))
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_show_rule_panel()
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